

The Romans, for instance, can recruit Legions, Caesar's Legions and Praetorian Guards, while the Russians bring Rusiny Lancers, Shock Infantry, Red Guard Infantry, Cossacks and T-80 tanks to the party.Īs you may have surmised, Rise of Nations pushes the clock from the days of spears and swords to modern times where tanks and missiles rule the battlefield. Each of the five resources (timber, metal, food, knowledge, wealth and oil) may only be gathered at a specific rate depending on how advanced a race is at that time, and by having an increased wealth commerce cap the Incas rake in money faster than any other race.Īside from economic differences, each race has unique military units.

For example, the Incas have the "Power of Gold," thus their mines produce wealth as well as minerals they receive a monetary bonus when a unit is destroyed and have an increased wealth commerce limit. Most of the factions are the usual suspects like the Japanese, British, French and so on, but there are a few newcomers such as the Nubians and Bantu - nearly the entire globe has a representative in the game.Īs per most multi-race strategy games, each has strengths and weaknesses that help them standout from one another. There are 18 races from the Aztecs to the Turks. It's also a heck of a lot of fun to play. It looks a lot like that classic game and in part plays a bit like it, but underneath the hood is an entirely new and deeper real-time strategy experience. Rise of Nations is an evolution of the Age of Empires model of real-time strategy design. Eventually, the wise ruler will lead the nation to rise through eight eras of development, from sticks and stones to nuclear warheads, enduring, out-negotiating, and overpowering the competition. Strike the right balance of civic infrastructure, diplomatic influence, and military support.

There is great profit to be made in trade, and a neighboring country may be a useful ally, but the wisest state acts in its own long-term best interests first. When the borders of growing nations begin to squeeze up next to one another, diplomatic negotiation and military might become crucial as well. Good civic management encourages stability and growth and as additional cities are founded, the borders expand. The player's faction stakes its claim to history as it establishes its first city, which also sets borders that define the nation's territory. Other strategic elements may be similarly managed by auto-government, though the player always has the option of delving in for hands-on control of any aspect of play. The player does not need to constantly check worksites, or click an "idle peasant" button to keep the workforce at work.

For example, unlike the peons or peasants in many other real-time strategies, the worker units in this game are designed to seek out new jobs when they finish a project, looking for resources to collect, repairs to make, or buildings to erect or improve. The inherent complexity of Rise of Nations is balanced by its artificial intelligence. The player improves collection rates not by assigning more workers, but by advancing technologically and constructing better processing facilities in the nearby cities. Claim a resource by claiming the territory in which it lies. As in many turn-based strategy games (and also the 2001 sleeper RTS Kohan: Immortal Sovereigns), resources in Rise of Nations are constituent features of the land, as opposed to discrete mines and forests to be exploited and forgotten. Rise of Nations strives to take only the most enjoyable elements of real-time strategy games and apply these in a new way. Though military conquest is certainly an effective method of global domination, the game is designed such that civic and diplomatic development are equally important, and offer alternate means to ultimate victory. The Big Huge Games studio was founded by Brian Reynolds, lead designer of Sid Meier's Civilization II and Sid Meier's Alpha Centauri, who applies his nearly peerless empire-building strategy expertise to this Age of Empires-style RTS. Found a new nation and nurture it through the ages to dominate the world in this real-time strategy game from the co-creator of the Civilization series.
